Qliphah
Last verified 2026-09-14 · ASW America combat article · Trailer HUD stills

Timeline Counters

Tactical Counter-Timeline combat in Qliphah in Providence's Shadow.

Combat is a command-battle system built around a center Timeline. Stack skills in the flow of time, match Counter Skill colors to enemy skills, and drain Down Gauges into Secret Arts.

Combat HUD with Time Stopped indicator and dual protagonist palettes

1. Read the Timeline

  1. Enemy and player skills appear on the Timeline at the center of the screen, showing activation timing and type.
  2. The Timeline extends symmetrically left and right.
  3. A skill activates the moment its bar reaches the center.
  4. Enemy and player attacks register in multiple layers on the same Timeline — plan overlaps before bars hit center.

2. Pause or slow the fight

  1. Slow motion or pause is available at any time during combat.
  2. Use pause / slow to read incoming attack forecasts and check skill recharge / cooldown status.
  3. Official gameplay trailer HUD shows a Stop Time control while planning skills.
Dual character skill palettes with colored icons and Stop Time prompt

3. Counter Skills (Red / Blue / Yellow)

RuleDetail
Color setCounter Skills are sorted into Red, Blue, and Yellow
TriggerOverlay a skill of the same color onto an enemy skill on the Timeline
Fail conditionWrong color does not trigger a counter
Per-skill color mapNot published as a full roster — read colors from the skill icons / Timeline bars in battle

4. Cooldown vs counter window

Attack-skill cooldownDamageCounter window
RecoveredFullFull
Not yet recoveredReducedNarrower

Rotate Counter Skills so recovered skills cover upcoming enemy bars.

5. Switch protagonists & support skills

  1. At low difficulty, matching counters is enough to clear fights.
  2. At higher difficulty, enemies use multi-layered attacks that simple counters cannot fully answer.
  3. Switch between Rena and Soma and use support skills (examples cited officially: attack-speed up, recovery).
  4. Skills unlock from the Relationship Chart as the investigation progresses.

6. Buddy Counter

RuleDetail
RequirementSome enemy techniques must be countered by both protagonists at once
Cooldown gateSome Buddy Counters only occur when countered with attack skills whose cooldowns have recovered
Succession effectsSome produce special effects when the two protagonists use them in succession
Exact order / skill listNot published — observe per enemy technique in battle

7. Aerial launch & follow-ups

  1. A successful counter can launch lesser enemies into the air.
  2. Follow-up attacks can each be performed by either protagonist once the enemy has fallen.
  3. Switch between Rena and Soma immediately to continue the follow-up chain.

8. Down Gauge → critical window → Secret Art

  1. Successful counters drain the Down Gauge on enemies that have one.
  2. When the Down Gauge downs an enemy, that enemy always takes critical hits.
  3. Stack critical damage during the down window until the enemy rises.
  4. Finish with a Secret Art for maximum damage.
  5. Critical damage can be increased through passive skills and support battle skills.
  6. At game start, only Rena can unleash a Secret Art; Soma gains one as the story progresses.

9. Related systems (unlock / progression)

SystemConfirmed role
Relationship ChartCompiles investigation state; unlocks skills as the story progresses
Mystic PassPassword locks on some skills; found via in-game SNS or rarely on the battle results screen; meant to be shared
Tokyo mapStory advances by choosing locations; events change by location and time

Characters: Rena Hizuki· Soma Hoshigami· Wiki hub

Still unknown

  • Exact controller button glyphs for Stop Time / skills / evade / swap across platforms.
  • Exact counter timing windows in ms or frames.
  • Full Counter Skill name → Red/Blue/Yellow roster.
  • Buddy Counter succession order and named Buddy techniques.
  • Secret Art names / inputs; Relationship Chart node → skill matrix; Mystic Pass strings.