Qliphah

Timeline Counters

What this gets you: Read the Timeline, match Red/Blue/Yellow counters, land Buddy Counters, and drain Down Gauges into Secret Arts.

Written for patch pre-launch-2026-09 · 2026-09-14

Run order

  1. Read enemy and player bars on the center Timeline
  2. Pause or slow to plan counter colors before bars hit center
  3. Overlay same-color Counter Skills (Red / Blue / Yellow)
  4. Switch protagonists and use support skills on multi-layered attacks
  5. Answer Buddy Counters with both Rena and Soma
  6. Drain Down Gauges into crit windows, then finish with a Secret Art

Where this comes from

First-partyArc System Works America combat article for Qliphah in Providence's Shadow; official gameplay trailer HUD (Stop Time, dual palettes, Timeline bars).
Our own runsTrailer HUD stills for Time Stopped combat and dual skill palettes (pack HANDOFF 2026-09-14).
UnknownExact controller glyphs; counter timing in ms/frames; full Counter Skill color roster; Buddy succession order; Secret Art names/inputs; Relationship Chart matrix; Mystic Pass strings.

Combat is a command-battle system built around a center Timeline. Stack skills in the flow of time, match Counter Skill colors to enemy skills, and drain Down Gauges into Secret Arts.

Combat HUD with Time Stopped indicator and dual protagonist palettes

1. Read the Timeline

  1. Enemy and player skills appear on the Timeline at the center of the screen, showing activation timing and type.
  2. The Timeline extends symmetrically left and right.
  3. A skill activates the moment its bar reaches the center.
  4. Enemy and player attacks register in multiple layers on the same Timeline — plan overlaps before bars hit center.

2. Pause or slow the fight

  1. Slow motion or pause is available at any time during combat.
  2. Use pause / slow to read incoming attack forecasts and check skill recharge / cooldown status.
  3. Official gameplay trailer HUD shows a Stop Time control while planning skills.

Dual character skill palettes with colored icons and Stop Time prompt

3. Counter Skills (Red / Blue / Yellow)

Rule Detail
Color set Counter Skills are sorted into Red, Blue, and Yellow
Trigger Overlay a skill of the same color onto an enemy skill on the Timeline
Fail condition Wrong color does not trigger a counter
Per-skill color map Not published as a full roster — read colors from the skill icons / Timeline bars in battle

4. Cooldown vs counter window

Attack-skill cooldown Damage Counter window
Recovered Full Full
Not yet recovered Reduced Narrower

Rotate Counter Skills so recovered skills cover upcoming enemy bars.

5. Switch protagonists & support skills

  1. At low difficulty, matching counters is enough to clear fights.
  2. At higher difficulty, enemies use multi-layered attacks that simple counters cannot fully answer.
  3. Switch between Rena Hizuki and Soma Hoshigami and use support skills (examples cited officially: attack-speed up, recovery).
  4. Skills unlock from the Relationship Chart as the investigation progresses.

6. Buddy Counter

Rule Detail
Requirement Some enemy techniques must be countered by both protagonists at once
Cooldown gate Some Buddy Counters only occur when countered with attack skills whose cooldowns have recovered
Succession effects Some produce special effects when the two protagonists use them in succession
Exact order / skill list Not published — observe per enemy technique in battle

7. Aerial launch & follow-ups

  1. A successful counter can launch lesser enemies into the air.
  2. Follow-up attacks can each be performed by either protagonist once the enemy has fallen.
  3. Switch between Rena and Soma immediately to continue the follow-up chain.

8. Down Gauge → critical window → Secret Art

  1. Successful counters drain the Down Gauge on enemies that have one.
  2. When the Down Gauge downs an enemy, that enemy always takes critical hits.
  3. Stack critical damage during the down window until the enemy rises.
  4. Finish with a Secret Art for maximum damage.
  5. Critical damage can be increased through passive skills and support battle skills.
  6. At game start, only Rena can unleash a Secret Art; Soma gains one as the story progresses.
System Confirmed role
Relationship Chart Compiles investigation state; unlocks skills as the story progresses
Mystic Pass Password locks on some skills; found via in-game SNS or rarely on the battle results screen; meant to be shared
Tokyo map Story advances by choosing locations; events change by location and time

Characters: Rena Hizuki · Soma Hoshigami · Characters hub

Still unknown

  • Exact controller button glyphs for Stop Time / skills / evade / swap across platforms.
  • Exact counter timing windows in ms or frames.
  • Full Counter Skill name → Red/Blue/Yellow roster.
  • Buddy Counter succession order and named Buddy techniques.
  • Secret Art names / inputs; Relationship Chart node → skill matrix; Mystic Pass strings.

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