Timeline Counters
What this gets you: Read the Timeline, match Red/Blue/Yellow counters, land Buddy Counters, and drain Down Gauges into Secret Arts.
Written for patch pre-launch-2026-09 · 2026-09-14Run order
- Read enemy and player bars on the center Timeline
- Pause or slow to plan counter colors before bars hit center
- Overlay same-color Counter Skills (Red / Blue / Yellow)
- Switch protagonists and use support skills on multi-layered attacks
- Answer Buddy Counters with both Rena and Soma
- Drain Down Gauges into crit windows, then finish with a Secret Art
Where this comes from
| First-party | Arc System Works America combat article for Qliphah in Providence's Shadow; official gameplay trailer HUD (Stop Time, dual palettes, Timeline bars). |
| Our own runs | Trailer HUD stills for Time Stopped combat and dual skill palettes (pack HANDOFF 2026-09-14). |
| Unknown | Exact controller glyphs; counter timing in ms/frames; full Counter Skill color roster; Buddy succession order; Secret Art names/inputs; Relationship Chart matrix; Mystic Pass strings. |
Combat is a command-battle system built around a center Timeline. Stack skills in the flow of time, match Counter Skill colors to enemy skills, and drain Down Gauges into Secret Arts.

1. Read the Timeline
- Enemy and player skills appear on the Timeline at the center of the screen, showing activation timing and type.
- The Timeline extends symmetrically left and right.
- A skill activates the moment its bar reaches the center.
- Enemy and player attacks register in multiple layers on the same Timeline — plan overlaps before bars hit center.
2. Pause or slow the fight
- Slow motion or pause is available at any time during combat.
- Use pause / slow to read incoming attack forecasts and check skill recharge / cooldown status.
- Official gameplay trailer HUD shows a Stop Time control while planning skills.

3. Counter Skills (Red / Blue / Yellow)
| Rule | Detail |
|---|---|
| Color set | Counter Skills are sorted into Red, Blue, and Yellow |
| Trigger | Overlay a skill of the same color onto an enemy skill on the Timeline |
| Fail condition | Wrong color does not trigger a counter |
| Per-skill color map | Not published as a full roster — read colors from the skill icons / Timeline bars in battle |
4. Cooldown vs counter window
| Attack-skill cooldown | Damage | Counter window |
|---|---|---|
| Recovered | Full | Full |
| Not yet recovered | Reduced | Narrower |
Rotate Counter Skills so recovered skills cover upcoming enemy bars.
5. Switch protagonists & support skills
- At low difficulty, matching counters is enough to clear fights.
- At higher difficulty, enemies use multi-layered attacks that simple counters cannot fully answer.
- Switch between Rena Hizuki and Soma Hoshigami and use support skills (examples cited officially: attack-speed up, recovery).
- Skills unlock from the Relationship Chart as the investigation progresses.
6. Buddy Counter
| Rule | Detail |
|---|---|
| Requirement | Some enemy techniques must be countered by both protagonists at once |
| Cooldown gate | Some Buddy Counters only occur when countered with attack skills whose cooldowns have recovered |
| Succession effects | Some produce special effects when the two protagonists use them in succession |
| Exact order / skill list | Not published — observe per enemy technique in battle |
7. Aerial launch & follow-ups
- A successful counter can launch lesser enemies into the air.
- Follow-up attacks can each be performed by either protagonist once the enemy has fallen.
- Switch between Rena and Soma immediately to continue the follow-up chain.
8. Down Gauge → critical window → Secret Art
- Successful counters drain the Down Gauge on enemies that have one.
- When the Down Gauge downs an enemy, that enemy always takes critical hits.
- Stack critical damage during the down window until the enemy rises.
- Finish with a Secret Art for maximum damage.
- Critical damage can be increased through passive skills and support battle skills.
- At game start, only Rena can unleash a Secret Art; Soma gains one as the story progresses.
9. Related systems (unlock / progression)
| System | Confirmed role |
|---|---|
| Relationship Chart | Compiles investigation state; unlocks skills as the story progresses |
| Mystic Pass | Password locks on some skills; found via in-game SNS or rarely on the battle results screen; meant to be shared |
| Tokyo map | Story advances by choosing locations; events change by location and time |
Characters: Rena Hizuki · Soma Hoshigami · Characters hub
Still unknown
- Exact controller button glyphs for Stop Time / skills / evade / swap across platforms.
- Exact counter timing windows in ms or frames.
- Full Counter Skill name → Red/Blue/Yellow roster.
- Buddy Counter succession order and named Buddy techniques.
- Secret Art names / inputs; Relationship Chart node → skill matrix; Mystic Pass strings.